![]() Too many games through curveballs at you that you can't foresee but that can ruin your game. Realistic? Not at all, but it's much more fun. He loves the idea of being able to reallocate points and sincerely hopes it catches on. Alorael, who often plays through games with many of his skill points (or equivalent) unspent in case what he thinks is working will stop working and he'll need the flexibility to go down a different build path later. ![]() Rather than fielding identical generalists you have each character specialize and put them together so that they can cover all bases. I am getting stronger, albeit slowly, even though I don't spend skill points, but I don't think that I'd see the same effect at all in Exile (or even earlier Avernum games, probably).Īnyway, it's an interesting experience, and I'll post updates occasionally.Ī collection of one-trick ponies is combined arms doctrine at the squad level. (That's how all those BoE players were able to beat ridiculous scenarios with parties that entered at level 1.) I think that skills mattered in Exile in a way that they don't matter in Avernum, and levels matter in Avernum in a way that they didn't in Exile. I keep thinking of the comparison between this and Exile, where I think level mattered a lot less. I already can't do a lot of the challenge sidequests (the skribbane eaters near Almaria have been mocking me for some time, and I haven't even begun to work my way through the Honeycomb), but I can still do the main quests up to this point. But I'm kind of shocked that I've gotten this far, and I'm going to see how much farther I can make it before I am so severely underpowered that I can't do anything. (I intended to give the first character the same traits as the second, but by accident I didn't.)īecause of the traits, I gain in some skills as I gain levels, and I've been buying skills from various trainers. Nephil (Divinely Touched and Natural Mage): mage/archer Nephil (Divinely Touched and Pure Spirit): priest/archer Slith (Divinely Touched and Elite Warrior): pole fighter Slith (no traits): dual wielding melee fighter My level 18 character has 78 skill points to spend, and, other than the character who became my lockpicker - who has a Tool Use of 12 now - everyone else is comparable. Levitt just sent me into the Eastern Gallery to deal with Silvar, etc. Where I am at this point: My characters range from level 14 to level 18. And that while stretched into what I assume is the third of the game or so. But I wasn't sure what I wanted to spend skill points on, so I ended up not using basically any at all for a while. I saw that there were trainers for really basic skills, like Melee Weapons, Pole Weapons, and Mage Spells, so I decided not to spend any skill points on those until I got to those trainers. It does not include items that can be purchased or crafted so no Gloves of the Hammer.I've finally got around to playing Avernum 6, and I've found myself doing something really weird: I'm not using any skill points, except on Tool Use for one character and tiny amounts of Nature Lore and Arcane Lore. This is a list of almost all "unique" items arranged in groups by type and the approximate order that a player is likely to acquire them.
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